sexta-feira, 16 de outubro de 2015

How to Make Guns Safer

 

 

Biometrics, RFID and microstamping technologies aim to prevent deaths and crime

By Erik Schechter Sep 15, 2015

Thomas Fuchs

For the first time in decades the annual number of gun-related deaths in the U.S. is expected to surpass the annual count of automobile fatalities. In 2013, the most recent year for which data are available, the two were on par: motor vehicles killed 33,804 people, and firearms killed 33,636, according to the U.S. Centers for Disease Control and Prevention. Firearm deaths and injuries have grown to pose a major public health problem, says Stephen Teret, co-director of the Johns Hopkins Center for Law and the Public's Health. Teret studies how to make safer guns for consumers. And he is not the only person doing so. The first symposium on smart guns—weapons that only specific users can fire—was held earlier this year. Several gun technologies to prevent unauthorized or accidental discharge and to stem crime have moved beyond proof of concept and into production—albeit at a limited scale.

Radio-Frequency Identification (RFID)
The most mature smart guns on the market are RFID systems equipped with a locking mechanism that releases only when a gun draws close to a device broadcasting a particular radio band. German firm Armatix introduced an RFID gun to the U.S. in 2013 that activates when a person enters a PIN on a nearby paired watch. Similarly, the company TriggerSmart Technologies sells a gun that automatically unlocks when the owner's ring, which contains an authorization tag, comes within two inches of a reader in the weapon's handle. These guns could cut down on teen suicides and accidental shootings, Teret says.

Biometrics
Biometric smart guns require proof of identity—via human body characteristics—to operate. In theory, anything from a voiceprint to a retinal scan could serve as a key, but most versions available analyze hand-related features, such as fingerprints. The company Intelligun, for example, sells a fingerprint-locking system for $399 that can be mounted on the grip of a model 1911 pistol. As soon as the owner relaxes his or her hold, the gun relocks. But gloves, dirt and blood can interfere with these readers. So engineers at the New Jersey Institute of Technology have worked with the U.S. Army Armament Research, Development and Engineering Center on a dynamic recognition technology that reads the pressure profile of the owner's clutch. Tests with a prototype of the technology on the SIG Sauer P228 (a handgun used by police departments in New Jersey and elsewhere) are ongoing.

Microstamping
A technique called microstamping imprints tiny identifying marks from a gun onto a cartridge as it fires. The resulting indentations could help law enforcement quickly link an individual weapon, and therefore a suspect, to a shooting. During manufacturing and assembly, lasers etch microscopic markings on internal parts of the gun, such as the firing pin. When the gun is fired, those imprinted parts strike the softer metal of the cartridge, transferring the markings. In 2013 experts tested the system on different types of firearms and ammunition and found that the success of transfer varied widely. The technology, however, continues to make inroads. In February a district court judge upheld the constitutionality of a 2007 California law that bans the sale of new handguns without microstamping capability. New York State is now considering a similar law.

http://www.scientificamerican.com/article/how-to-make-guns-safer/

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Fitness Technology That Helps the Blind Get Moving

 

 

A drone that guides blind runners around a track is just one of several new fitness technologies designed to assist the visually impaired.

Why It Matters

Half of all disabled adults in the U.S. are obese.

While NASA is working to make drones quieter, one researcher at the University of Nevada, Reno, is using its noise to benefit blind athletes.

Eelke Folmer, an associate professor of computer science and the head of UNR’s Human Plus Lab, has built a prototype drone system that guides blind runners around a track, allowing them to exercise independently without a sighted guide. Equipped with two cameras—a downward-facing one that follows the lines on a track and a separate camera that focuses on a marker on the runner’s shirt—Folmer’s quadcopter flies at eye level, about 10 feet ahead of a runner, guiding them by sound. If the runner speeds up or slows down, the drone adjusts its own speed.

Folmer says he hasn’t been able to test it outdoors yet because the university is so close to the Reno airport it is subject to FAA regulations on drones. He is currently seeking permission from the airport’s radio tower to override this rule. “We’ve done some very simple trials inside just following a straight line and it seemed to work,” Folmer says. “I’m not sure how it’s going to be on a real oval where you also have to go through a turn.”

Researcher Eelke Folmer used this drone with a foam hull for the project to prevent damage or injury if someone were to run into it.

Assistive devices for navigation and communication abound, but relatively few technologies aim to help the visually impaired tackle fitness and obesity, the latter of which disproportionately impacts the disabled community. About one in three able-bodied adults in the U.S. are considered obese or extremely obese according to research published in the American Journal of Preventive Medicine, but among disabled adults, that rate rises to one in two. For those with mobility, navigation, or vision impairments, doing vigorous activities—the kind that actually burn calories and build muscle—can be tough.

Another of Folmer’s projects focuses specifically on increasing accessibility to moderate and vigorous exercise. VI Fit is a series of video-less video games created for blind children, though able-bodied users can play along. Developed for the PC platform, each of the three fitness games in the VI Fit series uses a Nintendo Wii controller to track motion, and guides players through bowling, tennis, or whack-a-mole style play using audio and tactile cues. The games are free and two use open-source code, allowing developers to tweak the games as they see fit or create new ones.

“Most of the accessibility research [for the blind] focuses more on things like screen readers and making the Web more accessible,” Folmer says. “The community of blind people still has major problems pertaining to health, socialization, and quality of life. It would be more helpful for this demographic if we research how technology can improve these issues.”

A few other projects also aim to make it easier for blind people to get fit. Kyle Rector, a graduate computer science and engineering student at the University of Washington, is the creator of Eyes-Free Yoga, a system that uses a Microsoft Kinect to guide visually impaired users through yoga workouts. For standing poses, users get step-by-step verbal instructions and real-time feedback on how they can adjust their bodies for proper form. For sitting or lying poses—positions that are more difficult for the Kinect’s computer vision system to follow—users rely on audio instructions only.

“My system isn’t necessarily intended to be used as the only exercise tool for the rest of their lives, but it is a way to kind of propel [blind users] to do more activity,” Rector says, adding that in testing, several users expressed interest in adding different exercise regimens since beginning Eyes-Free Yoga. “They use it as a starting point.”

http://www.technologyreview.com/news/542426/fitness-technology-that-helps-the-blind-get-moving/